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Actors with matching filenames don't spawn correctly

Open CuriousMike56 opened this issue 7 months ago • 1 comments

If you have multiple zips containing truck files with the same filenames (common with private mods) only one will spawn correctly. image The first mod in the selector spawns OK, any duplicate filenames will fail to load all assets (meshes, materials etc): screenshot_2024-07-17_16-52-32_1

16:52:08: Ogre::ItemIdentityException::ItemIdentityException: Cannot locate a resource group called '' in ResourceGroupManager::resourceExists at C:\Users\runneradmin\.conan2\p\b\ogre30c15d995aab6a\b\OgreMain\src\OgreResourceGroupManager.cpp (line 1566)
16:52:08: [RoR|Actor|Error] (Keyword: managedmaterials) Ogre::ItemIdentityException::ItemIdentityException: Cannot locate a resource group called '' in ResourceGroupManager::resourceExists at C:\Users\runneradmin\.conan2\p\b\ogre30c15d995aab6a\b\OgreMain\src\OgreResourceGroupManager.cpp (line 1566)
16:52:08: Ogre::ItemIdentityException::ItemIdentityException: Cannot find a group named  in ResourceGroupManager::isResourceGroupInitialised at C:\Users\runneradmin\.conan2\p\b\ogre30c15d995aab6a\b\OgreMain\src\OgreResourceGroupManager.cpp (line 1772)

CuriousMike56 avatar Jul 17 '24 21:07 CuriousMike56