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A Javascript-WebGL 3D space combat game under development.

Results 100 interstellar-armada issues
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add sound effects to be played whenever a mission objective is completed, failed or its state changed

t:feature
t:content

- add new fields to mission events: active (default: true) - add a new Action type for activating / deactivating events (params are event name and active state) - inactive...

t:feature

- when a mission objective is updated (objectiveState changes or becomes failed or completed), the text of the objective should flash with white (settable) color - when the respective spacecrafts...

t:feature
a:HUD

it should be saved for missions, at which version of the game / mission were they completed, and note it in the missions screen (e.g. "Best score: 356 (earlier version)")...

t:feature

When a spacecraft class is mentioned in the mission description, it should be made into a link which opens that spacecraft class in the database (in superimposed view)

t:feature
a:menus

Update the CSS style

c:UX
a:menus

currently, on simulate(), spacecrafts set their sound source positions based on the visual model position, but at that point (during the start), that is not valid yet

t:refactoring