interstellar-armada
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A Javascript-WebGL 3D space combat game under development.
add sound effects to be played whenever a mission objective is completed, failed or its state changed
- add new fields to mission events: active (default: true) - add a new Action type for activating / deactivating events (params are event name and active state) - inactive...
- when a mission objective is updated (objectiveState changes or becomes failed or completed), the text of the objective should flash with white (settable) color - when the respective spacecrafts...
it should be saved for missions, at which version of the game / mission were they completed, and note it in the missions screen (e.g. "Best score: 356 (earlier version)")...
When a spacecraft class is mentioned in the mission description, it should be made into a link which opens that spacecraft class in the database (in superimposed view)
currently, on simulate(), spacecrafts set their sound source positions based on the visual model position, but at that point (during the start), that is not valid yet