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A Javascript-WebGL 3D space combat game under development.

Results 100 interstellar-armada issues
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the names for commands should be defined in the beginning of the file in a var section to be more easily found

t:refactoring

when the view is changed in demo mode, the auto cycling should be turned off / restarted

t:feature

a color palette (e.g. friendly, hostile, neutral, speed, reverse etc) should be defined in settings.json and the HUD elements should reference elements from this palette as their color

t:feature
t:refactoring
a:HUD

implement gamma correction http://learnopengl.com/#!Advanced-Lighting/Gamma-Correction textures (diffuse/emissive) should be loaded in sRGB space and a gamma correction line added to the end of the shaders https://developer.mozilla.org/en-US/docs/Web/API/EXT_sRGB Add `gamma.glsl` shader ``` float...

t:feature

introduce clearance levels that can be gained by completing missions, and which unlock new equipment and ships to buy and more difficult missions

t:feature

add the ability to set a separate shader for spacecraft classes to be used for the transparent rendering pass

t:optimization

user should be able to customize the sensitivity (and possibly other properties) of mouse / joystick binding from the controls screen

t:feature
a:control

Ability to define a fallback shader to be used when the object is rendered in the distance queues

t:optimization

- implement Scene.addToInstanceContainerNode() method to add a node not directly under a root node, but under the first instance container node with instance-compatible subnodes - add particles and projectiles using...

t:optimization