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A Javascript-WebGL 3D space combat game under development.

Results 100 interstellar-armada issues
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Add a component to be used for settings with a few discrete levels e.g. graphics settings. It should show as many small bars as there are setting levels, as many...

t:feature
c:UX
a:menus

there should a mods option in the main menu, which lets you select the options based on the mods stored in HTML5 file system (saved by the editor), or enter...

t:feature

the player needs to fly through a series of gates to complete it - [ ] create gate asset - [ ] trigger condition: distance (used to set next target...

t:content

instead of checking the queues based on whether the model / texture / ... is the same, generate a string id containing this info, and put the nodes in a...

t:optimization

a new turnStyle should be added which checks for all 3 possible turn combinations and choses the one which results in the least amount of turning (the maximum of the...

t:feature

transparent object parts should be rendered in Z order, as e.g. if a black transparent triangle is rendered on top of a luminescent transparent triangle despite being father away, it...

t:bug

when a spacecraft is partly in the front and partly in the distance queue, there is a visible gap between the two parts

t:bug

instead of for..in and hasOwnProperty(), regular for loops should be used with Object.keys() for performance reasons (the keys can be even cached in many cases)

t:refactoring
t:optimization

the particles should either indicate (and follow) the movement of the camera or indicate the movement that was going on when the stop happened (or both), but follow the movement...

t:bug