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A Javascript-WebGL 3D space combat game under development.

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- #124 is needed for this - monitor game FPS at intervals and calculate an average - if the average FPS is lower than a configurable limit, pop up an...

t:feature

- refactor how resources are requested for battle so that new resource requirements are checked when returning from in-game manu - add graphics settings to in-game menu

t:feature

when clicked on a selector for a disabled setting in the graphics settings page, an info box should pop up explaining why it is disabled (lack of hardware support or...

t:feature
a:menus

As the milestone approaches, this needs to be broken down to the specific scenarios as issues. Implement the main event line, briefing and objectives for the following basic missions scenarios:...

t:feature

Grab a WebGL2 context if available ``` this.gl = this._canvas.getContext("webgl2", contextParameters); if (this.gl) { this.isWebGL2 = true; } ``` Instancing and depth textures extensions are part of WebGL2 core, so...

t:refactoring
t:optimization

[link](http://stackoverflow.com/questions/16887278/webgl-vertex-buffer-with-more-than-4-dimensional-coordinates)

t:optimization