nesrak1
nesrak1
That method seems broken and probably never worked. I'll remove it next update. You should be passing it just the assets file: `texture.GetTextureData(assetsFile);`
Does this always happen when opening a file or just sometimes? Does the file name have any weird characters?
Definitely an avalonia issue. I probably won't be able to reproduce this on my computer but I can take a look at what might cause that.
If you only care about viewing, you should be able to get away with just dragging files onto the window you want to open.
I can't see any problems with Avalonia's file picker code. Whenever a multi-file file picker returns, it calls `IShellItemArray::GetCount` to get how many files were selected, then `IShellItemArray::GetItemAt` on 0..n-1...
> Should I download some plugins or what to help this? There is already a plugin that imports and exports TextAsset data. If you don't have any plugins, that is...
The bundle is probably encrypted.
If I could just _tell you how to decrypt it_ without any other information, it would kind of defeat the purpose of encryption, no? UABEA won't be supporting any decryption.
It says Type Name/ID which means you can type the name (case sensitive) and it will work. The list is here: https://github.com/nesrak1/AssetsTools.NET/blob/dev/AssetTools.NET/Extra/AssetClassID.cs
This seems mostly fine. The only major issue I see is using files like wav/ogg/mp3 in the resource file. Unity takes audio in fmod format, not raw audio files. There...