nesrak1
nesrak1
If the problem seems to be in AssetsTools.NET (in `GetTemplateBaseField` for example), [build the UABEA specific branch of AssetsTools.NET](https://github.com/nesrak1/AssetsTools.NET/tree/upd21-uabea-compat) and copy the dll and pdb into the `Libs` folder so...
If you mean adding new assets, there's no way to batch this. Maybe in the future there can be some kind of csv or tsv format to represent asset metadata,...
What engine version is the game? Is this a bundle? This sounds like the tpk didn't load.
Probably related to #324.
I don't think BC6H is a supported encoding format for UABEA (none of the libraries handle it right now)
These are all unsupported: https://github.com/nesrak1/UABEA/blob/master/TexturePlugin/TextureEncoderDecoder.cs#L513-L518
This means don't use it because it's unsupported
As it says in the release notes, this is a planned but not completed feature.
No, not easily.
It's still planned. Despite what it seems, scene merging is (a) not an easy task and (b) not the only feature I've been working on. I've been working to get...