nesrak1
nesrak1
I'm not sure what you mean by "white margins". A picture might help? Some details about the image could help too.
I'm in the process of swapping out the library used for texture encoding which might fix this problem at the same time. I'm pretty sure ETC2_RGBA supports partial alpha, so...
According to Avalonia 4427, this was already fixed-ish, it just needs an update to Avalonia. You can either do the upgrade yourself or try and see if UABEANext opens okay...
32 bit is supported only when building from source. I don't release 32 bit builds because most people don't use it.
> I noticed that there is no Texture2D replacement feature in your other project AssetTools.net That's not true, it's right here: https://github.com/nesrak1/AssetsTools.NET/tree/dev/AssetsTools.NET.Texture
You can look at the tests here: https://github.com/nesrak1/AssetsTools.NET/blob/dev/AssetsTools.NET.Tests/Texture.cs The wiki also talks about textures but it's a bit out of date.
Can you post your code?
Well, you pulled in the whole test. I would suggest using only the relevant parts so you don't create 40 different bundles each of a different format. The reason it's...
Does `TextureEncoderWrapper.NativeLibrariesSupported()` return false? Did you build the native c++ texture library or copy it from uabeanext?
When did you copy the library from UABAENext? I was notified that it was compiled with debug mode recently and I have already uploaded a new library in release mode...