nesrak1

Results 268 comments of nesrak1

I don't think lzham compression is a stock unity feature. Sounds like maybe a custom format?

I don't see anything in the unity docs: https://docs.unity3d.com/6000.0/Documentation/ScriptReference/BuildCompression.html UnityPy does not support lzham: https://github.com/K0lb3/UnityPy/blob/6f19ef24e52c4550eb7dcce7237d3c8ee353cf2f/UnityPy/files/BundleFile.py#L519 Searching in both forks of AssetStudio shows no handling of lzham.

In regular UABEA, the tools menu item has a scene hierarchy dialog. Once that's open, you can select a GameObject from the tree and see the components including the Transform...

> Go to an asset the data of which does not contain a StreamingInfo block (in my case - a Mesh) All assets in a file have to use the...

What is the exact unity version used both in game and in editor? That stream data field does not exist in unity 5, but even if it did, it would...

Like I said before, m_StreamData only showed up in unity 2018. So I don't know how you ever built a Unity 5.0.0.f4 project that had those fields. Can you _absolutely...

As far as a I know, Unity 6 doesn't use a new format. You may need to [update your classdata.tpk](https://github.com/AssetRipper/Tpk/blob/master/README.md), but other than that, it should work. What I think...

Some of the tests for UABEA come from a game using br files that extract using that script. If it doesn't open, then it's possible the format changed (but I...

Known limitation of the current way of writing. See https://github.com/nesrak1/UABEA/issues/274#issuecomment-2441555974 for the last time this was reported. Blocks can only be 4gb in size, so for each 4gb of new...

It is not possible right now, unless you patch assetstools to have a hardcoded number of blocks.