Xavier Cho

Results 71 issues of Xavier Cho

Currently, the option to exclude control bones works in such a way that any bone that is either set to non-deforming _or_ its name begins with the prefix `ctrl` is...

enhancement

When I create a model facing the negative `Y` axis which is the default 'forward' direction in Blender (can be seen by switching to the front view / `NUM1`), it...

enhancement

Although, now exporting blendshapes itself works great after recent changes, the resulting file(`*.escn`) seems to be excessively large in size, compared to its original Blender source. For example, my model...

bug

When exporting a mesh to an `.escn` file, material names are not preserved and show up as empty fields after being imported to Godot. Even though the addon currently does...

bug

**OS:** Manjaro Linux 18.04 **Godot version:** Master (Not relevant) **Blender version:** Blender 2.80 (AUR version, blender2.7 branch / 40a8c4908818) **Issue description:** When I try to export a rigged mesh using...

bug

**OS:** Manjaro Linux **Godot version:** `master` / https://github.com/godotengine/godot/commit/d711c57d767734887fbf0955a7b9902c54498a0d **Blender version:** 2.81 **Issue description:** If I export the character in the attached Blender project after checking the `Export Shape Key` option,...

bug

**OS:** Manjaro Linux **Godot version:** `master` / https://github.com/godotengine/godot/commit/d711c57d767734887fbf0955a7b9902c54498a0d **Blender version:** 2.81 **Issue description:** When exporting a model with '_Generate Extermal Materials_' option checked, it immediately fails with the following error:...

bug

**OS:** Manjaro Linux **Godot version:** `master` / https://github.com/godotengine/godot/commit/d711c57d767734887fbf0955a7b9902c54498a0d **Blender version:** 2.81 **Issue description:** I have a humanoid model whose mesh is separated at the neck line. I added a data...

bug

**OS:** Manjaro Linux/KDE 18.1.4 **Godot version:** `master` / https://github.com/godotengine/godot/commit/3740ec25f7dd4febba89f771972f7f29321cca43 **Issue description:** With the recent change in `Skeleton` API which removed `bones_in_world_transform` from the class, now meshes exported with this project...

bug
regression

I'm trying to create an open source game framework which supports mature contents. As such, it's essential that the base character models to be anatomically correct. Provided I have some...