Xavier Cho

Results 71 issues of Xavier Cho

Add TabPanel UI component, to be used in implementing the inventory window(#16).

feature

We need a set of API that deals with managing inventory, and equippable items. Converting a few standard _UMA_ wardrobes into equippable items could be a good place to start....

feature

Adding a UI component from the editor menu sometimes creates a clone in the root object hierarchy.

bug

Even when the _Play Animation_ option is toggled off, the character moves when adjusting a morph slider.

bug

We need a common API to handle interactions with in-game objects, like opening a door or picking up an object. For starters, it might be possible to generalize the existing...

enhancement

Pressing _Reset_ button resets camera rotation and distance to the character in _UMA_ demo scene, but it does not take into account different default distance of each focus targets, like...

bug

Currently, all UI resources like themes, icons, or component prefabs reside in a `Resources` folder, which is considered a discouraged practice by _Unity_. We should consider moving them to other...

refactor

Write a custom property drawer or an editor for array/list types that can rearrange/insert/delete items. Currently, items in style definition assets are automatically sorted on update to workaround (i.e. rename...

enhancement

`IEditorSettings` should provide a method to validate its status, which can be invoked from an installer that contains the settings.

feature
refactor

We need an API documentation, at least for all the major interfaces.

documentation