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Regression with removal of `bones_in_world_transform` property from Skeleton API

Open mysticfall opened this issue 4 years ago • 1 comments

OS: Manjaro Linux/KDE 18.1.4

Godot version: master / https://github.com/godotengine/godot/commit/3740ec25f7dd4febba89f771972f7f29321cca43

Issue description: With the recent change in Skeleton API which removed bones_in_world_transform from the class, now meshes exported with this project appear deformed again as it is described in godotengine/godot#26997.

It affects existing meshes as well, but from what reduz says in https://github.com/godotengine/godot/issues/34347#issuecomment-565710320, it looks like it's something inevitable so I need to reimport affected assets after necessary changes are made to this addon.

mysticfall avatar Dec 15 '19 00:12 mysticfall

I found that the problem does not occur with a newly exported model (with the master branch of the addon, this time). However, I couldn't make the old exported file (.escn) to work, even when I deleted .import directory and reimported it.

mysticfall avatar Dec 19 '19 05:12 mysticfall