Xavier Cho

Results 95 comments of Xavier Cho

I also experienced reproducible freezes trying to export a model created with Manuel Bastioni Lab. In my case, it's Blender 2.79b with MBLab 1.6 and the exporting process never finishes...

It seems that out of 83 shape keys that Manuel Bastioni Lab character has, the exporting process freezes around 32nd keys on my PC which has 16Gb of memory.

I tried to delete every shape keys other than a couple of them to see if it'd succeed. It did after a while, but it resulted in a `.dae` file...

Thanks for the explanation. I was hoping that the problem was caused by duplicating vertex data without checking if they are affected by each shapekey or something similar, because in...

I'm having this problem again with the current 2.8 branch with Godot 3.1. Could you please look in to this issue?

Ah, then I shouldn't set Godot to store materials in separate files? I'm already using that option, but probably Godot's overwriting them because of misconfigured import settings. Thanks for the...

After having exported various models with a recent version of the addon, I found that the problem still persists even when I checked the option mentioned above. The generated mesh...

I tried the workaround with the NLA editor but it didn't make any difference. My model doesn't even include any animations so I'm not sure if it applies in my...

And workarounds described in #311, including exporting without Godot running, doesn't seem to fix this issue either. I wondered if this could be the same problem as #311, but it...

I justed tested the commit today and it resolved the problem for me, indeed. It's trivial to apply the change by hand, so you might want to try it yourself...