Noeri Huisman
Noeri Huisman
From the video it's clear that something is up with the depth buffer. It's as if it isn't being used, but the helmet seems fine, so perhaps it's somehow cleared/invalidated...
@JL-Vidinoti Thanks for digging into this. That commit most likely causes the AVP to be considered mobile by A-Frame. The puzzling part is still how this in turn causes these...
This was indeed undefined behaviour prior to 1.6.0. Though even in 1.5.0 it doesn't do what you think it does. No schema and an empty schema (`{}`) both get interpreted...
The built-in [reflection](https://aframe.io/docs/1.5.0/components/reflection.html) component uses light estimation data to adjust the lighting in the scene for AR. This requires the [WebXR Lighting Estimation API](https://immersive-web.github.io/lighting-estimation/), so it will only work on...
Initially I did try to get WPE Webkit with the OpenXR backend working, but ran into some issue. Don't remember the specifics, but it was to the effect that compiling/launching...
> hello, it seems the patch has not been compatible with the newest chromium version would u please help update? @wurcyc This issue is for WebKit, not the Chromium patch....
The [immersive-web/webxr-input-profiles](https://github.com/immersive-web/webxr-input-profiles) repository already has a profile file for the MX Ink, which includes the gamepad mappings: [logitech-mx-ink.json](https://github.com/immersive-web/webxr-input-profiles/blob/main/packages/registry/profiles/logitech/logitech-mx-ink.json). But it seems to suggest that index 0 is the upper button...
> Thanks, unfortunately I don't see any value updating, neither in 2D in the HMD nor via remote debugging. I'm not sure how I can check from the viewer. The...
There's a difference between `aframe@master` and `aframe` when using JSDeliver. From the documentation ([link](https://www.jsdelivr.com/documentation#id-github), emphasis mine): > Omit the version completely or use "latest" to load the latest one (only...
Good catch, it's pretty clear that this should indeed be restoring the rotation of `trackedObject3D`. Feel free to open a PR with your suggested change.