Noeri Huisman

Results 133 comments of Noeri Huisman

@diarmidmackenzie Sure, here's a reproduction that shows the bleeding in question: https://glitch.com/edit/#!/aframe-multi-camera-issue-6. It's a very exaggerated example, the project where I ran into this issue had an 6:1 aspect ratio...

> Using the stock Pico browser, the behavior is correct: hands produce gestures and we can turn around using the thumbstick. Perhaps I'm missing something obvious but there doesn't seem...

Actually, it might still be a bug in A-Frame as the controller code is quite iffy in places. The `oculus-touch-controls` activates as soon as there is any `oculus-*` or `meta-*`...

While I'm not entirely sure about the history of the `cursor` component, it seems to me that the original intent was for cursors with `rayOrigin: xrselect` to be defined on...

> If we use a camera rig like below, it is necessary to add the cursor component to the rig (not to the scene) otherwise the computed eye gaze origin...

> I agree, we should calculate the correct coordinates internally and not put the burden on the dev. Is there any quick modification we can do to this PR? It...

@dmarcos Created a new PR that implements the logic along with two additional fixes: #5606. Might be a good idea to test on an AVP as well to make sure...

For context: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733#migrating-2: > The intensities for ambient, hemisphere, directional lights and light maps **can be restored by multiplying PI** with the existing light intensity values. Also, since things won't...

> @mrxz maybe you know, is there maybe some formula we can apply to find the equivalent light color to have more or less the same rendering? The colour itself...

Sadly not in possession of an AVP to test. @dmarcos can you reproduce the issue? The strange thing is that even when meshes are sorted incorrectly, the depth buffer should...