Noeri Huisman

Results 133 comments of Noeri Huisman

> 1. Scene keeps a list of the entities as they attach / remove themselves. This still means that the scene will have to handle on-the-fly insertions and removals on...

There are currently two iOS specific workarounds in A-Frame related to orientationchange/resize: - [ios-orientationchange-blank-bug.js](https://github.com/aframevr/aframe/blob/master/src/utils/ios-orientationchange-blank-bug.js) - [a-scene.js#L156-L166](https://github.com/aframevr/aframe/blob/master/src/core/scene/a-scene.js#L156-L166) Especially the delayed resize in `a-scene` seems quite similar to the above workaround. I'm...

@dmarcos A-Frame already inject those meta tags ([metaTags.js#L5](https://github.com/aframevr/aframe/blob/master/src/core/scene/metaTags.js#L5)). So either it does not work (anymore?), or we can get rid of one of the two iOS-specific timeout workarounds. Since all...

> Do you think this could also work with a gltf? Yes, it should work with gltf. You can't directly use the material component on a gltf model, so you'd...

This is annoying. In theory all we'd have to do is set `outputEncoding = THREE.LinearSRGBColorSpace` on the WebXR render target. However, this isn't the case for all pre-existing supported devices,...

Uploading the same texture multiple times should always be avoided, especially in the case of video textures. While the use-case of having a single video with various segments/regions might be...

Addressed by https://github.com/aframevr/aframe/pull/5404. It seems the `animation` component tries to prevent zero values by capping at an epsilon. This (unintentionally?) prevented negative scales, but this is no longer needed. So...

WebXR support on desktop is sadly very unreliable (see https://github.com/aframevr/aframe/issues/4709). It really only works with a Chromium based browser (with WebXR compiled/enabled) and a properly setup OpenXR runtime. There _should_...