François Mockers

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Probably related to #20. It depends on your browser, its version, your os and your gpu...

works for me on Firefox macOS (to test: https://mrk.sed.pl/bevy-showcase/#sprite_sheet)

Using your deployed app, I can see the same issue on macOS safari & firefox. But taking your model, I can't reproduce in my own code. Could you share your...

webgl2 mostly works on iOS and macOS Safari, but you have to enable it in the browser experimental features on iOS, it's in Settings > Safari > Advanced > Experimental...

> `thread 'main' panicked at 'called Result::unwrap() on an Err value: Os { code: -2147417850, kind: Uncategorized, message: "Cannot change thread mode after it is set." }', C:\Users\Michael.cargo\registry\src\github.com-1ecc6299db9ec823\cpal-0.13.1\src\host\wasapi\com.rs:13:77` It seems...

From the exception it seems you have cpal 0.13.1 (from November 2020) but the 0.13.5 has been out since January 2022 and should be compatible with Bevy. Could you run...

This started with #3872. The object with shadow issues is at scale 30, maybe the tangents generated are not precise enough at that scale

when you are using multiple app (or in test), you should setup login yourself, and not add the `LogPlugin` several time. That way you would have unified login and no...

Could you also update `ndk-glue`? It needs to be kept in sync with `winit`

As someone not accustomed to other game engine, seconds is the natural unit for a duration, not milliseconds. Very quick google search seems to show in seconds for unreal, not...