François Mockers

Results 305 comments of François Mockers

> I intentionally moved this example to interact with the actual components + hierarchy Ha I looked into git blame and was the one who last modified that but I...

It's best to avoid MPL-2.0, you can find the list of licences accepted in Bevy here: https://github.com/bevyengine/bevy/blob/ba2916c45a6dcf23f7c4007e7ef2a6b0df393433/deny.toml#L16-L25

MPL-2.0 also requires access to the source code of the parts licensed with it, so it would mean that all Bevy games will need to provide a link to the...

This increase the system `animation_player` duration by 1.4ms in many_foxes examples, without any transitions between animations red is main, yellow is this PR Would it be possible to reduce the...

I am using Tracy: https://github.com/wolfpld/tracy. There are some docs in how to use with Bevy here: https://github.com/bevyengine/bevy/blob/main/docs/profiling.md#backend-trace_tracy You'll need to enable Bevy feature `trace_tracy`: `cargo run --release --example many_foxes --features...

I'm not sure I understand the issue, it seems it's already what `GlobalTransform` is doing. For each element, its `GlobalTransform` is its parent `GlobalTransform` multiplied by its own local `Transform`...

Another way would be to consider that the aabb of a mesh should be an asset rather than a component. That way each entity would have the handle to the...

In most case where you "lock" (with Bevy's lock) the cursor, wouldn't you want to also make it invisible, which would make this issue invisible? I think it would make...