Mikael Hermansson
Mikael Hermansson
Thank you for reporting this. Just based on your description and videos this sounds a lot like a bug of some sort. In general you should never experience wildly different...
I can confirm that I am able to reproduce this on iOS. There seems to be something funky with the `SoftBody3D` node on the Godot side of things when it...
It turns out this applies to all exported build, not only mobile ones, and happens with Godot Physics too. I'll see if I can track it down and make a...
It turns out this is a fairly long-standing issue in Godot, since before Godot 4.0-stable was released: godotengine/godot#82434. Even if I manage to whip up a pull request for this...
There seems to be a pending PR that fixes this issue already: godotengine/godot#86310
I'll leave this open until it gets fixed on the Godot side of things, in case more people run into it.
The fix for this on the Godot side of things (godotengine/godot#86310) has now been merged, so I'll go ahead and close this.
> Selecting vertices for pinning in the viewport doesn't work. > Pinned Points array is buggy when modifying via the inspector window. I am painfully aware of these two, but...
> ### Simulation has a delay before starting. > > - When testing the simulation, I have found that the simulation doesn't seem to properly initialize until a collision is...
> That's more or less it I'm not sure there's much that can be done about this type of oscillating behavior, at least not with the parameters exposed by Godot....