Mikael Hermansson
Mikael Hermansson
As much as I would love for there to be a version number prominently displayed somewhere, I don't (as far as I know) really have any way of adding a...
> Is something like this not possible? @Karagra Not without breaking everyone's projects when they go to update Godot Jolt. That name is the actual identifier for the registered physics...
I realize #979 doesn't technically satisfy this request, but someone suggested to just stick the version in the `*.gdextension` file, and that (much to my surprise) works just fine, so...
Thank you for reporting this. I'm able to reproduce this discrepancy if I don't provide any velocity towards the wall, as you point out. This looks to be a regression...
Minor update: As of #860 this regression has now technically been resolved, but unfortunately this issue still remains. From what I understand, the reason for this is because of some...
> does thing like the shapecast node uses body test motion too? If not, i should look into that, because a GJK sweep is orders of magnitude more precise than...
> Any recommendation of how to proceed? I feel like i felt in a really similar trap that what you described implementing shape casting. It is of any worth to...
A `CSGTorus3D` with `use_collision` enabled effectively becomes a `StaticBody3D` with a `ConcavePolygonShape3D`, which in itself is not ideal since you'd then need to enable the "Areas Detect Static Bodies" project...
> I imagine this setting is to discourage using this feature unless absolutely necessary Correct. As long as you're mindful of the pitfall and take care to isolate (through layers/masks)...
> Manipulating around 16 shapes starts to affect the performance 1. How are these 16 shapes distributed? Is it 16 bodies each with one of these shapes? 2. Do the...