Mikael Hermansson

Results 188 comments of Mikael Hermansson

@dnllowe Just a friendly ping to see if you've had a chance to look at the issues mentioned in the change request above. I can try to look into them...

Would it be possible to incorporate the description field mentioned in godotengine/godot-proposals#10223 into this PR as well, and have that show when you hover over a marker, same as Time...

> It may be possible to add a description field, but it must be editor-specific @TokageItLab Yes, sorry, I should've clarified that. This would purely be a design-time thing, and...

Thank you for reporting this. This has been in the back of my mind for a while now, but I never got around to it. I've spent a silly amount...

Would you mind sharing the scene/project? It's hard to tell from the screenshots how you've set it up. It seemed to make sense in the scene I tried it with.

Oh, sorry, I had completely glossed over the original repro. I'd had this in my backlog for so long I didn't even bother to check it, so thank you for...

Yes, sorry, I saw it. I've been somewhat strapped for time when it comes to this extension in general lately, and this ended up pretty far down on my priority...

With this extension now having been merged into Godot in the form of an engine module (see [README](https://github.com/godot-jolt/godot-jolt?tab=readme-ov-file)), this extension will be considered to be in maintenance mode going forward,...

That is very strange. I'm able to reproduce it in Jolt's Samples application as well, with the help of its snapshot feature. What's even stranger there is that if I...

For what it's worth, I don't expect people to understand where this extension ends and Jolt itself begins, much less debug the actual code itself. Just reporting discrepancies like this...