David Mórász

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That's not exactly working yet. Unfortunately the distribution linked in the readme are still the most reliable way to do the shared texture bit in CEF. There's this pull-request: https://bitbucket.org/chromiumembedded/cef/pull-requests/285/reimplement-shared-texture-support-for-viz...

late +1 so I can normalmap built in primitives

> The [Birds](http://spite.github.io/THREE.MeshLine/demo/birds.html) example seems to work but the lines are not there, as on the screenshot either

> Actually I might start working on it. > Anybody interested in helping out? I would volunteer as the repository holder and main maintainer of the project (until someone else...

> @microdee that's awesome! Does Uranium use Ultralight? no sorry, I just realized that you meant for Ultralight, not HTML in general, my bad. It uses a custom CEF build...

I can confirm. Before this "fix" `urllib2` complains about expired SSL certificates (at least on an up to date Windows 10), and imo compiling with headers from "unverified sources" is...

of course it's possible to develop, I meant with "How" only in the UX sense. So would you need to bind a physical button for it? Or would you want...

> In GrabMove mode the asset will be linked to your camera so you can take it with you and position it where you want. this is already a feature...

yes you press Ctrl+Shift+P when an object is selected and now you fly around with that object. To exit press the eject button on top right of the viewport. You...