David Mórász
David Mórász
> I have your code and can build it now, but you would have to guide me in what to modify or change. Oh nice! So the naive solution is...
Hi! Just clone the repo with recursive submodules somewhere and copy the plugins folder to your project.
I guess yes, it's 2 simple plugins (HIDUE and SpaceMouse) no other magic is used, you can I guess just include those in your custom engine build. For launcher versions...
glad to hear that, so is this resolved? can I close it?
Hey it was bugging me as well, but `"EnableByDefault": true` didn't do anything. > due to issues with the HIDUE module what do you mean by that? can you please...
well you can export spacemouse settings from editor preferences  Or if you don't mind recompiling you can assign a default value here: https://github.com/microdee/UE4-SpaceMouse/blob/master/Source/SpaceMouse/Public/SpaceMouseConfig.h#L60
Hi! you can unassign these functionalities in the per-application settings of 3DxWare. This settings are brought up either via the "Menu" button, or if you have a Space Navigator, the...
OR I've just realized you might refer to the default behavior where the Configuration of the Unreal spacemouse plugin is brought up on pressing the menu button. In that case...
`MovementSecondsTolerance=1.0` is the default, and should stay as such. I agree configuration could be placed in Editor instead of Project that was a bad past mistake of mine.
can you please provide a stack trace as well? I didn't have issues with resizing so far.