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rotating and moving a object(literally freeform object manipulation) with spacemouse instead 2d mouse would be amazing ;)

Open stjema opened this issue 2 years ago • 12 comments

stjema avatar Jul 13 '22 06:07 stjema

How would you toggle between camera mode and object mode?

microdee avatar Jul 13 '22 09:07 microdee

If that isnt possible then i am sure many people would still love just placing objects via the spacemouse u know how annoying it is if u can only move one axis per time for object placement. that is history with spacemouse :)

but i dont see why it shouldnt be possible to just switch between camera and object Transformation? i am not a programmer.

stjema avatar Jul 13 '22 14:07 stjema

of course it's possible to develop, I meant with "How" only in the UX sense. So would you need to bind a physical button for it? Or would you want to have a UI button? Also consider other viewports which are not the main level editor, would you want to disable this feature there? etc.

microdee avatar Jul 14 '22 17:07 microdee

physical button and ui button.

example:

  1. Telekinesis mode: u fly to the asset. lmb on asset. now u can immediately transform it via spacemouse. lmb outside that asset and ur in fly mode again. so as long as an asset is selected ur in telekinesis mode.

  2. In GrabMove mode the asset will be linked to your camera so you can take it with you and position it where you want.

Translation can be snapped to a grid. Rotation can be angle-snapped.

stjema avatar Jul 14 '22 17:07 stjema

I think a hotkey button on the Spacemouse with a UI button backup would work great. I think lmb would be too obtrusive as it is already ingrained in most people's workflow to use it like it is.

I gotta admit, that would be an amazing feature.

AltonLord avatar Jul 14 '22 23:07 AltonLord

but the sussy part is unitys spacemouse for example has no google results in the last few years. only for 2013 etc. seems like its not efficient workflow. people stop using spacemouse?

stjema avatar Jul 14 '22 23:07 stjema

In GrabMove mode the asset will be linked to your camera so you can take it with you and position it where you want.

this is already a feature in the engine, you can attach objects to your camera, or you can pilot them as they were the camera, spacemouse works with both

microdee avatar Jul 15 '22 09:07 microdee

is there a shortcut for that?

stjema avatar Jul 15 '22 14:07 stjema

In GrabMove mode the asset will be linked to your camera so you can take it with you and position it where you want.

this is already a feature in the engine, you can attach objects to your camera, or you can pilot them as they were the camera, spacemouse works with both

@microdee I only saw that feature being implemented for game mode. Is there also one for editor?

Nihilianth avatar Nov 02 '22 17:11 Nihilianth

yes you press Ctrl+Shift+P when an object is selected and now you fly around with that object. To exit press the eject button on top right of the viewport. You can modify this shortcut with the editor keyboard binding, which can also accept and learn buttons from the SpaceMouse

microdee avatar Nov 19 '22 11:11 microdee

Sorry guys for interfering. I was looking for exactly this. Transforming an object would be awesome! with a hold middle-mouse to activate SpaceMouse transformation and then be able either to move, rotate and scale an object. Btw, just brought your plugin :)

itognet avatar Nov 25 '22 20:11 itognet

i want this , did u make it to work ? i was curious if my idea will works. so someone did it already? or i need to do it myself

myboxi avatar Feb 19 '23 01:02 myboxi