David Mórász

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The plot thickens. So without the device drivers space mice are not recognized at all, or recognized as regular mouse, which then the OS prevents direct access to fight keyloggers....

**Progress:** I've copied what Blender is doing and it registers the functions correctly and the driver returns a client ID and also calls the Device connected callback. But it doesn't...

Nope and there never will be, I've tried this a year ago but I've hit a brick wall with how space mice are handled on macOS. 3DConnexion doesn't support getting...

I've just got the news that 3DConnexion is ready with their plugin for Mac, and they will release it very soon. They also told me that in that version they...

> there is still no plugin available from 3DConnexion for Macs damn my contact at 3DConnexion told me "Yes, we have a working solution for the Mac but it is...

> Well, not that I can find :) > > There was a recent post in October from someone on their forum saying it was still not available. > >...

> Hi David, > > I can have a look at getting it going if you would like? Wooow that would be the best! I cannot thank enough. If you...

yep HIDUE is a submodule `git submodule --update`, I used it once in two other site-specific projects but it might as well be part of SpaceMouse for UE now.

> are you motivated to follow-up/ join if we try to support a small project to help to bring on the Mac support? I have enough things in my life...

so that means basically the HID reading would have worked the whole time on MacOS Ventura + UE 5.3? hmm either Unreal or MacOS got updated in our favor apparently.