David Mórász

Results 55 comments of David Mórász

I see well thanks for the gif and the info. I'll test it myself further. Unfortunately tho I cannot give you a direct fix for this repo as I'm working...

After a long time finally I arrived to do a backmerge. The code is last touched internally in september, and provided as-is. It should fix this crash. Until we won't...

I have plans already how to do javascript interop with Unreal's reflection provided a shared UObject for the `UBrowserView`. CEF also has a very powerful JS interop mechanism with an...

Hi! thanks for the report, and much thanks for the PR! Current public state of Uranium is not very healthy, I have a massive re-rewrite in private company repository, which...

Hi! Thanks for the report and the pointer which might cause this. At the moment I'm busy with other matters, and the company I work with don't see any value...

Probably, this will also mean I will need to make extra implementations for the texture renderers when I will port this to 5.0

Hi! This plugin is in a very early stage of development yet as you could read and see from the README.md. It's not at all yet feature complete (eg. Javascript...

well unfortunately I've never packaged an Unreal project without C++ code, so I don't really know how does it handle code plugins without building first, or if it works from...

@gaborpapp sorry I didn't notice your comment for long, unfortunately that wouldn't be enough, I'd need to compile and test it in a macOS environment

note to self, plugin compiles properly on my new Mac mini with an M1 processor in there. Unfortunately tho, running unreal requires the "root" user on MacOS Big Sur 11.2...