Martin Gerhardy

Results 244 issues of Martin Gerhardy

It updates the `nuklear.h` and the `nuklear.html` files as well as tries to compile the example and some of the demos. I would even go further and only provide one...

Adding a few macros to replace the normal `assert` with an own version for scummvm. This has the advantage that instead of silently crashing the game when no debugger is...

https://github.com/karimnaaji/voxelizer/blob/d175be523b9e6aff231675afe670b7d8ffb42916/example/main.cpp#L107 the mesh free call should be after the point cloud ifdef

It would be nice to have a commandline interface for build-tool integration.

Played the ghost circle animation and added a random second lua script to it. Then I tried to delete the circle script => Segfault.

Report by a user on discord: `cl_fullscreen` toggle in the console doesn't really allow to resize the window on windows. (it works fine on linux)

bug
voxedit
OS: Windows

if the node is not at 0,0,0 the bounding box is not rendered correctly and rotations are broken. ![Bildschirmfoto vom 2022-08-09 17-40-45](https://user-images.githubusercontent.com/577713/183697151-15a3ded5-bf7b-4503-ab89-ea41aa452558.png) ![Bildschirmfoto vom 2022-08-09 17-40-31](https://user-images.githubusercontent.com/577713/183697159-b7a98b33-86db-4072-9556-3b7c3e911dcf.png) ![Bildschirmfoto vom 2022-08-09 17-40-25](https://user-images.githubusercontent.com/577713/183697162-e1964c85-559b-4d08-84c4-d6b406f3d914.png)

The `layermerge` command doesn't clean up the mesh of the deleted nodes.

bug
voxedit

`VoxelFont` class is there already - the ui should offer to load a ttf font and create volumes with characters in. ![Bildschirmfoto vom 2022-08-07 20-15-33](https://user-images.githubusercontent.com/577713/183305186-25805f60-b2fc-42f4-813a-b7cbc1b6012d.png)

enhancement
voxedit
feature request