Martin Gerhardy
Martin Gerhardy
It updates the `nuklear.h` and the `nuklear.html` files as well as tries to compile the example and some of the demos. I would even go further and only provide one...
Adding a few macros to replace the normal `assert` with an own version for scummvm. This has the advantage that instead of silently crashing the game when no debugger is...
https://github.com/karimnaaji/voxelizer/blob/d175be523b9e6aff231675afe670b7d8ffb42916/example/main.cpp#L107 the mesh free call should be after the point cloud ifdef
It would be nice to have a commandline interface for build-tool integration.
Played the ghost circle animation and added a random second lua script to it. Then I tried to delete the circle script => Segfault.
Report by a user on discord: `cl_fullscreen` toggle in the console doesn't really allow to resize the window on windows. (it works fine on linux)
if the node is not at 0,0,0 the bounding box is not rendered correctly and rotations are broken. ![Bildschirmfoto vom 2022-08-09 17-40-45](https://user-images.githubusercontent.com/577713/183697151-15a3ded5-bf7b-4503-ab89-ea41aa452558.png) ![Bildschirmfoto vom 2022-08-09 17-40-31](https://user-images.githubusercontent.com/577713/183697159-b7a98b33-86db-4072-9556-3b7c3e911dcf.png) ![Bildschirmfoto vom 2022-08-09 17-40-25](https://user-images.githubusercontent.com/577713/183697162-e1964c85-559b-4d08-84c4-d6b406f3d914.png)
PR for issue #153
The `layermerge` command doesn't clean up the mesh of the deleted nodes.
`VoxelFont` class is there already - the ui should offer to load a ttf font and create volumes with characters in. ![Bildschirmfoto vom 2022-08-07 20-15-33](https://user-images.githubusercontent.com/577713/183305186-25805f60-b2fc-42f4-813a-b7cbc1b6012d.png)