Martin Gerhardy
Martin Gerhardy
Getting access to the key/value entries of every dict in a scene would be nice - this would e.g. allow to do something with the `rOBJ` chunks, but at least...
stuff like glm::rotate(glm::mat4(), [...] won't work anymore in future version of glm - you have to use the glsl call glm::mat4(1.0f) here, the same is true for stuff like glm::vec3()...
Did a small test by putting the turbo badger ui sample into a dedicated project. But activating unittests and building (even without unittests) fails. Maybe I'm doing something silly wrong....
macros to query the version and to compare the version
Might get tricky - as there is no official support for pchs, some custom solutions are out there that might or might now work.
- [ ] Creating new trees - [ ] saving them to lua and xml - [x] live editing in debug session http://doc.qt.io/qt-5/modelview.html