Martin Gerhardy
Martin Gerhardy
This is a deprecated api - but the new one isn't GPL compatible. It still works in a lot of games and would be very cool to organize games and...
When dragging and dropping colors (or slots) in the palette panel, you can end up in a state where moving is no longer possible ~~also the wrong color is highlighted...
https://github.com/Nanskip/cubzh-modules/tree/main/nanimator ```json { "animations": { "default": { "playSpeed": 12, "loopStart": 0, "loopEnd": 0, "maxTime": 35, "shapes": { "shape_1": { "name": "shape_1", "frames": { "13_": { "position": { "_x": 0, "_y":...
imported chr_knight2 - undo until only one node is left in the scene, redo to trigger the assert ``` INFO: (0) Load file Knight 2.vengi with 9 model nodes and...
Add `chr_knight` to the scene - undo until only one model node is left, redo the first step the model was at 4, 18, 2 before - and at 6,...
After the character models were updated I would have expected to get thumbnails from the front for all of them. See voxelrender::configureCamera - this works in voxedit - but not...
https://github.com/alembic/alembic
when loading the models exported by vengi into the cubzh item editor, you will see wrong colors
The struct `RenderContext` contains a boolean called `sceneMode` - this is most likely not enough here, as I currently implemented it in a way that you either want the transforms...
to be used as a real extrude tool - currently you have to click 10 times to extrude an area by 10 voxels... - [x] place - [ ] erase...