Martin Gerhardy

Results 244 issues of Martin Gerhardy

maybe useful for someone else, too.

Fixed the python script for the steamdb requests to work with the cloudflare bot protection again. Some other minor changes were needed because there were changes in the meantime on...

there are quite a few compiler warnings - not sure if you are interested in them (or in fixing them) - if not, please just close ``` /home/mgerhardy/dev/engine/src/modules/voxelformat/external/ofbx.h: In constructor...

1a9c6763fd9e7f87b080da31dbc1e682e59773a6 added material support to the palette (`palette::Palette`) - formats like gltf should now also export (and maybe even import if possible) these values into the `palette::Material` structure. * https://github.khronos.org/glTF-Validator/...

enhancement
format

There might be new models in gitlab or github repositories - that's why one should be able to reload them. This basically means that we have to clear the http...

voxbrowser

1a9c6763fd9e7f87b080da31dbc1e682e59773a6 brought basic material support - we also need to be able to modify and display them in the palette panel

enhancement
voxedit
feature request

currently the transformation matrices are wrong - and thus the models are not placed correctly in the world.

help wanted

this would improve the ide support for the shaders

The scene graph panel should get another column to allow to perform tracing against other visible nodes for easier voxel placements when working on a multi model scene.

enhancement
voxedit