mevitar
mevitar
Something with weapon firing restrictions is terribly wrong, because GI-like infantry is be able to fire while their deploy sequence is playing. This is not the appropriate behavior, nor does...
It has nothing to do with the weapon. The retargeting apparently ignores whether an object is actually targetable by the spawner weapon, which means it will still consider cloaked (and...
> The retargeting apparently ignores whether an object is actually targetable by the spawner weapon, which means it will still consider cloaked (and invisible) objects, objects with Immune=yes, and objects...
No need to hurry. On a side note: > Something with weapon firing restrictions is terribly wrong, because GI-like infantry is be able to fire while their deploy sequence is...
This is a Phobos issue only in the way that the tag introduced by Phobos suffers from something that many other tags do. And that something is: guard range. Guard...
The game seems to be ignoring anything i put under MobileRefinery.TransRate= and MobileRefinery.AmountPerCell=. Only defaults are used.
I still can't get MobileRefinery.AmountPerCell= to work. MobileRefinery.Display.Houses= also does nothing, "none" and "enemies" still display cash for the owner. All other tags seem to work fine.
> AmontPerCell is tiberium amount, not the money amont. How much did you set ? Well, 1. And 3. And 16. And 100. And 160. Yet no matter what i...
Everything seems to be working now.
Animations seem to work fine, for inherent and warhead-induced cloak. Haven't tried parasites.