mevitar
mevitar
> True enough. At present this pr is mainly serving jumpjets. Additional sequences are needed, but I think it is hard to impl in a short time. **If** any new...
Did some games against the AI with this, and at some random point the game dropped to like 1 fps. This happened several times, but lasted only few seconds (except...
No fps drops this time, but game crashed with this build, can't tell the reason from except.txt https://drive.google.com/file/d/1xd3PoLCVYi60-u0V2jbiQue97VGWkg5t EDIT: can be ignored, it happens because of airstrike flare, and AirstrikeTarget...
Haven't had fps drops anymore, but these games were played at like 40-45 fps. The fps drops happened only in games with 60 fps, so that might have been related...
But did you check the behavior in this build? How harvesters behave in b44 is not indicative of how they behave here.
This might have been merged prematurely, as was getting severe lag in the lategame with this build, and i'm still getting it with the devbuild. Works fine for a while...
I don't think we need to worry about backwards compatibility with this. Like, are there really that many mods that released between changes to Straight and now that aren't developed...
If going through something, Trajectory=Engrave ends prematurely once it reaches a building behind that object. This happens with default value of Trajectory.ThroughBuilding. Try attacking two 1x1 buildings standing next to...
> I replaced the nightly build here, but I didn't find the above problem either. Is it because the building has less health and you have also set `Trajectory.AllowFirerTurning=no`. And...
Ignore it. I just noticed that the projectile inherits SubjectToBuildings=yes, and that's why this happens.