Cloak Enchancement
In rulesmd.ini:
[CombatDamage]
Cloak.KickOutParasite=true ; boolean, can a unit kick out its parasite on cloaking/decloaking?
[AudioVisual]
CloakAnim=animation ; Animation, will be played when cloaking starts
DecloakAnim=animation ; Animation, will be played when decloaking starts
[SOMETECHNO] ; TechnoType
CloakAnim=animation ; Animation, will be played when cloaking starts
DecloakAnim=animation ; Animation, will be played when decloaking starts
Cloak.KickOutParasite=true ; boolean, override of the same setting in [CombatDamage]
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did someone test this ?
Animations seem to work fine, for inherent and warhead-induced cloak. Haven't tried parasites.
Please add a credits, documentation and "What's New" entry. I've already edited the description to match the current INI documentation standard.
Left a few comments and one question about a peculiar pointer access.
I'll fix docs tomorrow
A minor nitpick: in the documentation, the comments about tag entries aren't perfectly aligned like they are for other tags.
A minor nitpick: in the documentation, the comments about tag entries aren't perfectly aligned like they are for other tags.
fixed
fixed
Not for the english version, though. :P
Maybe my browser simply didn't update its cache last time, but now it looks properly even for the english version.