mevitar
mevitar
Just a thought regarding the above issue, but i realized that it would be still useful to have SubjectToBuildings=yes on the Engrave projectile, because it forces units to move around...
Trajectory=Straight projectiles with Trajectory.ProximityImpact= do not detonate their warhead properly when they reach their target cell (or maximum Trajectory.Straight.DetonationDistance= if they have Trajectory.Straight.PassThrough=yes). They detonate only when they hit an...
> This should be the result of `Trajectory.PeacefulVanish`'s default value being automatically set. Yes, it was that.
I've read the note in the doc, and i think i need to clarify further the issue with SubjectToBuildings=yes, because the projectile was being blocked by a building despite having...
- Trajectory.RetargetInterval= is only mentioned under Trajectory.RetargetRadius='s entry, but isn't shown anywhere else in the documentation. What are its defaults? - Trajectory.Parabola.ThrowHeight= mentions modes 1, 3 and 4. Is that...
Didn't notice it before, but this line should be changed too: `In Trajectory=Parabola, it refers to the horizontal velocity of the projectile and is only used for modes 0, 3,...
If the primary target of Trajectory=Missile is killed and the projectile tries to retarget, it can acquire a friendly object that is nearby. I think there needs to be a...
DelayedFire.PauseFiringSequence=yes breaks the weapon if used with Burst.FireWithinSequence=yes, as the infantry will be unable to fire. Seems to work fine otherwise, for infantry and units. Does not work most of...
Still doesn't work for AircraftTypes, so it should be noted in the documentation. Other than that, everything seems to be working fine now. Didn't test in multiplayer.
This build crashes when building one specific unit, but that unit works fine with other builds so i don't know what's the problem. Here's the except file. [except.zip](https://github.com/user-attachments/files/20194990/except.zip)