metalgearsloth
metalgearsloth
1. I want to be able to play an animation and the timing etc. just gets handled by server. 2. I don't want to split off a clientside system that...
- Fixes parenting issues. - Add SetGridAudio as an easy way to set it up and apply the override too.
Easiest repro is aghost next to a shuttle then FTL it, didn't VV it to see what's up with client and server.
Still need to manually call it in AfterAutoHandleState though not sure the easiest way to avoid boilerplate there without exchanging it with different boilerplate.
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Avoids having to get the component and openinterfaces separately.
Something something stopgap Needs updating for arch.
So client applies HandleState when components are still in Added state which means most of them are probably going to fail. Ideally you would just have some way to indicate...
Though maybe it can't easily, idk, just seems trivial to footgun yourself relying upon this. Specifically I had Dictionary and the refs were being copied. At a minimum it should...
Noticed on FTL / cancollide stuff. 