metalgearsloth

Results 298 issues of metalgearsloth
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Changed engine to use grid local-center and very high maxdistance / refdistance values so it's seamless. Requires https://github.com/space-wizards/RobustToolbox/pull/5087

One of the recent changes has cooked it pretty hard to the point it is no.1 on server for performance issues.

Status: Untriaged

- Now uses a SoundCollection. - Now properly handles going between maps (audio rework mucho wow). - GetAudioLength used so it can properly countdown ANY song (wow audio rework wow...

Even if it's some random type like a shuttle wall, it looks really bad just having a rusty wall there that's a completely different type.

Status: Untriaged

- Dumps logs on roundstart and has for a while. - Allocates HashSet unnecessarily. - Unnecessary getcomponents. - Could be a lot faster. - C# styleguide needs to be followed.

Status: Untriaged

Even the ignore range bit is going to break with pvs but uhh not sure on that one unless we do overrides or something. Fixes https://github.com/space-wizards/RobustToolbox/issues/5093

Significantly cuts down on data being sent + should make client state handling faster.

These still take almost half-ms in server tick time on live as it has to do a raycast for everyone that has storage or their PDA open or whatever. Haven't...

99% of the time it's a localpos / localrot update so you can cut down on what gets sent + what the client needs to do a lot.

Issue: Performance
Area: Networking
Area: ECS

Okay I have thought about it a bit. In cases where a grid is spawned on another grid box2d won't resolve them in a timely manner. To get around this...