metalgearsloth

Results 298 issues of metalgearsloth
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Terrible idea as one will get silently dropped, CI should be catching it.

So say for example content plays 20 of the same sound in range we might just want to have an in-engine cap for these. The audio entities still exist but...

Lets us cleanup content a bit from these being re-implemented.

Consider that sprite rendering, at least from the cpu end, is a similar problem space to physics + dynamictrees: Ideally: - Each drawdepth is on its own dynamictree. We have...

Even with mapping editor ideally entity + tile spawns would still be separated out so if you have both selected then when you place the entity it gets the underlying...

On master in ss14 there's a server-side only component with all of the sourcegen networking but it's not actually networked so it's sourcegenning into thin air.

It can be added as a datafield and people have started doing it but this is going to break serialization hard afaik, it'll just be a timebomb whenever someone decides...

Easiest way to repro is on SS14 scroll the shuttle radar in and out rapidly and see the right side stretch out by 1 character for a frame.

DrawPrimitives converts the color you supply into SRGB space, whereas none of the other handles (apart from DrawCircle, which uses DrawPrimitives internally) do this. This means you can get rugpulled...

At least I was having problems with this on client getstate handlers but this may balloon server allocs so we might need to check for client or something.