metalgearsloth
metalgearsloth
Not sure if necessary or not.
 Didn't get time to check parent sorry, happened immediately upon spawning in.
- [x] InvalidValue comes up more often due to PVS stuff, I forgor about this one. - [ ] MidiManager needs refactoring to use more of AudioSystem and less separated...
So if you have an entity parented to the grid I should be able to pass in EntityCoordinates, which checks if the entity is the grid and if so does...
I think right-aligned is better but this is less of a breaking change.
Also ref var. This really only matters if you're REALLY zoomed out and realistically we probably need batching or something idk, either way this is still a significant amount of...
I used the nuclear option on bagel and got a debug assert for 2 root nodes, though I was running in debug so not sure what happened. Map was initialized...
Not sure how but just got the assert for pointlight from an AK shooting at some point.
E.g. if content spams out 200 metal breaking sounds engine should have some functionality to cap it at like 32 or something.