metalgearsloth
metalgearsloth
Unfortunately to do box2d's fancy thing we'd need to make further changes to the movebuffer, but this is easy.
It's just a 2x2 matrix so we can just use a vec4. Profiled in debug but still, Vec4 is gonna be better than an array on release. 
Do it after https://github.com/space-wizards/RobustToolbox/pull/3335 Easy allocs reduction, at least until I get around to entitylookup refactor.
They're based. Changed over the ones that were top of memory profile on debug. Content PR incoming.
static lambdas are gud. At the time I was more worried about getting a decent API over allocations. Whenever we stop duplicating entities across data structures in the future we...
It used to be like 1.5ms but now it's over 3ms. Might be some erroneous moveevent subscriptions, could be the awake changes for baseitem, not sure.
AudioSystem used nullables and so when PVS shunted it off to another map audio thought it was still valid.