metalgearsloth
metalgearsloth
I have tried every which way to make docking ports use a scrollcontainer but somehow it just doesn't work. I cross-referenced it to admin logs and they look identical. It's...
Better solution would require the eventual SharedPhysicsMapComponent culling but this just fixes the debug assert in a slow way + adds a test to prevent it happening again. Fixes https://github.com/space-wizards/RobustToolbox/issues/2989...
Might be from https://github.com/space-wizards/RobustToolbox/pull/2776
Another means to address tunneling. Right now physics runs at 30tps but most engines recommend 50+. Ideally you'd have some cvar for the target minimum physics tickrate (60) and then...
Forgor what issue I put this under. tl;dr is that 1. Sleeping bodies should use the displacement as is (Vector2.Zero). Same with bodies that have their position directly outside of...
Technically entitylookup is now just "lookup" but changing it would be a pain. I used the same API as entitylookup and it's kinda boilerplatey but don't know of an easier...
Maps get serialized now so people need to be specific on which is used.
Exceptions every time I try. At least I assume it's an engine issue. Might be MapLoadOptions causing more dramas.
I got lazy at the time. Turning it back on should re-calculate it.
Or at least this might be me just projecting and hating the amount of map change bugs that have popped up. I think make it a component instead rather than...