metalgearsloth

Results 231 comments of metalgearsloth

This is done now so uhh would need some way to flush the queue.

I think one of them is stilled cooked from what @DogZeroX told me.

Would be better to be an assert because you shouldn't ever be deleting entities during eventbus callbacks.

> does this actually work now? I checked out the PR and this happens. Dahell, let me check again coz it was autocompleting both for me.

I think I like this more than https://github.com/space-wizards/RobustToolbox/pull/4905 and would rather pull emo's ideas in but I have a content backlog of stuff I really need to go through first.

Electro left some comments here on emo's PR https://github.com/space-wizards/RobustToolbox/pull/4905#issuecomment-2066861749 Moving sprite rendering to another entity's responsibility would probably greatly simplify the logic involved here.

So this definitely lags the server but with that being said this is probably the highest size that's tolerable to spawn in a single tick, dropping a couple. Any changes...

> is it not possible to load the ship async at all No. The other shuttle events pre-load them (though this is also becoming a problem of spamming dozens of...

Somewhat skrunkly but it's a command so doesn't need to be perfect.