meag
meag
``` // this will disable generating 2d atlas, so each item is rendered from its own texture -noatlas This restores my console text. Menus are restored, as well. I still...
Okay that's fine - that -noatlas works is a big step forward anyway. When you get a chance (appreciate you're jumping between linux & windows etc here), can you try...
Hi - the glyphs would be smaller if loading without 32-bit graphics, don't worry about that. It's actually really interesting that your atlas looks perfectly reasonable, that makes it all...
Ok, thanks again. I'm working on version that retrieves OpenGL state from the driver, and compares to our current internal cached view of what the OpenGL state should be. Hopefully...
[19:33]lurq:@meag pretty sure some 5-series nvidia have the same problem [19:34]lurq:my 275 and 680 doesn't have it  ^ example given by VVD, also tested with me standing behind pillar...
Various discord snippets      
https://github.com/ezQuake/ezquake-source/commit/9965dfedaa9305ea20b2502abf241840363cda7b Waiting for feedback @dirtboxqw I'll look out VVD's config, should be on the old PC
Hi @ewhac Thanks for working on this, it has been requested before and makes the game more accessible too. My main PC isn't hooked up at the moment but I've...
Hi @BLooD-DoG can you try this again, I've reverted all the ssws stuff if that ever broke it. Can you also test on ezquake 3.2 and see if it worked...
You're right hemo - I said powerups/armors in the next line but really everything should go through KTX notifications if they're active.