meag

Results 57 comments of meag

[w_nail2.zip](https://github.com/ezQuake/ezquake-source/files/8459116/w_nail2.zip) (test) - you can just zip it up I think?

Ah sorry, I thought it was time-based... although that wouldn't work either. Can we change it to be total damage taken divided by (number of deaths + 1)? So it's...

Good news: there's a function the bots use that will give you that. `TotalStrength (client->s.v.health, client->s.v.armorvalue, client->s.v.armortype)` Bad news: it'll return 1000 if the match is already over (match_in_progress), and...

@tcsabina hmm probably server-side tbh. you could make it work with new clients by stuffing extra info to the client when they connect (or the gamemode changes), but if you...

Hi The map rotation is just variables, so wouldn't this be the case of having a different one for each mode then executing that in the default.cfg for that usermode...