meag

Results 57 comments of meag

Thanks for reporting. At the moment we get all input in QWERTY/American layout, and then for console & messagemodes, we replace that key with the character corresponding to the keyboard...

Hi @Pulseczar1 Would be good if we could get to the bottom of this - can you (in ezQuake 3.2.2 is fine): - `/cfg_save_unchanged 1` - `/cfg_save bug416.cfg` - Upload...

Hi Thanks for this, it's really interesting & useful. I managed to get integrated graphics on my AMD-cpu but unfortunately using the same config and following same instructions, it's still...

My rather frustrating experience of 3.6 is that someone will report something like this, then go deathly quiet on it and then 6 months go by and whether it's fixed...

Hi there Sorry for the delay - I broke the rendering on -std in a subtle way while doing this and it took me ages to find. Can you try...

Brilliant, thanks very much for this. This is working: ``` Enter: R_BindVertexArray(hud:images) { API: glEnableClientState(GL_VERTEX_ARRAY) API: glColorPointer(size 4, type UBYTE, stride 32, ptr 00000018) API: glEnableClientState(GL_COLOR_ARRAY) API: glClientActiveTexture(target=33984)@D:\a\1\s\gl_state.c,813 API: glEnableClientState[unit...

Thanks - apologies again for delay, I had to delete the 'latest' release and re-create it for some reason :( New versions should be there now, for whenever you're ready

Thanks for reporting that - I think maybe it's a .tar.gz instead of of a .zip file, I'll get that checked out If you just want to use latest code,...

Thanks again. Have created #426 for the z7 problem as it seems quite different. I didn't have an example map for sky surfaces on instanced bmodels, so that will be...

... Okay I'm typing this reply out for the 3rd time now, not sure if github is having a moment or I've managed to lose it twice... Thanks again -...