meag
meag
Hi Just to explain the state of this - currently the 'item picked up' code is based on the old style (essentially looking at each snapshot in the mvd and...
Regarding the discussion on Discord: on Windows, alternate color (gold/red) is acccessed when alt is held down, the problem is that ezQuake uses option as the alt-equivalent, meanwhile osx interprets...
Just a note for future (no osx here to test on) but could we capture SDLK_LGUI / SDLK_RGUI being pressed, and suppress in keyb_textinputevent() if they're currently down? So it...
Thanks @blindcant - sounds good, if you fancy automating this then go ahead, that would be a big help. In the past it has just been done periodically, but does...
@vikpe - this looks great, thanks very much. @jite - I think we'd need you to set up the personal access token side of things?
Hi ciscon What script combination is this fixing? It breaks my weaponscript for example, and the change from impulse to weapon was made because people were complaining in the other...
Can you supply an example .bsp file and qwd/mvd file with the alpha property being sent?
Can you supply an example .bsp file?
Hi - this correct, there is no glsl fog at the moment. If you disable glsl rendering in classic renderer (`/gl_program_xxx`) you'll see the fog return. I did look at...
Can you explain what "track every gib in depth separately in multiple z-masking passes" means? We could export an image with a color for each entity, would that help with...