marqs85
marqs85
> I don't have an OSSC, only the tink 5x. But I may be able borrow one to do some testing That would be great. Let me know if the...
The link works for me now, perhaps there was temporary downtime on the server.
Ok, so aside from sampling jitter the functionality seems to work. I'll need to see if multiplying the sample rate further could improve stability as the video ADC does not...
I've updated the linked test firmware with some improvements, hope that helps.
The file has been updated again, hopefully this time everything works. I also added an option under Video in proc where Lumacode now has to be explicitly enabled (C64 and...
I used color codes listed [here](https://www.davenicholson.ca/2018/06/commodore-64-color-codes.html) but it seems order of orange and brown there are swapped. I fixed and uploaded the firmware again. You can try e.g. Line5x with...
The palette is now updated with those values.
The core functionality is now integrated in e49106b6358d86cf2e298a3943666a66909e67d1. Closing the issue for now. Support for other systems (like NES) may be added once color encoding details are published.
A new test version is [available](http://www.infocult.com/m/tmp/ossc_1.11-lc.bin) with preliminary support for NES added (Line2x or 5x 256col mode). It also restores the more accurate C64 palette. The code was restructured to...
NES palette is set to match 2C02 PPU as defined on [this](https://www.nesdev.org/wiki/PPU_palettes#2C02) page. The code did not take into account cumulative effect of multiple emphasis bits which explains the lack...