mark9064

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Well in GetTimeRemaining it also multiplies by 1000 which will cause overflow. Basically all code paths involving it will need to be refactored to make sure they don't multiply tick...

> Yes. You mean the timer currently being limited to 59:59 right?

Also Scott if you'd like me to take a look at the overflow issue I'd be happy to - if so let me know exactly what you've tried so far...

Thanks for the detailed report. This is caused and fixed by #2108 which hopefully should be landing soon

Should be fixed now on main (and for the upcoming 1.15). Please do re-open/create a new issue if you still encounter problems!

Can you still repro with #2329 ? If so, try applying #2328 also

Great :) I don't know what part the magnet plays though, I guess it affects the accelerometer somehow?? Assuming that's the case (and that's a big assumption), my speculation is...

I've implemented this already but need to upstream it. Poke me after a while if I haven't yet :P

Thanks :) I've spotted a few things in my implementation that I want to clean up, but I'll try get it sorted soon. I've put this on the 1.17 milestone...

I don't love this conceptually as it kind of breaks the idea that the DirtyValue is a state container that informs of updates only on state changes. However, I'm not...