mark9064

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A common pattern you'll spot all across InfiniTime is using queue read timeout to implement periodic tasks. Many tasks have an event queue that they read from forever, and when...

Seems to work well with the above change. I haven't been running it long enough to test battery yet though. One suggestion would be to disable always on if InfiniTime...

Nice job, I'm running a patchset that disables SPI sleep and I suspected that might be difference - unfortunately I didn't have time to test and report back so sorry...

> Wouldn't be an update every minute enough for an always on display? It should increase the battery runtime further. > > Off course with hiding the seconds hand... Yeah...

The issues with the screen getting stuck in Low are due to the restorebrightness messages coming from the system task. (Edit: I can post some actual patches soon) I think...

Oh yeah also forgot to mention, the settings version number should be bumped as a new member has been added

https://github.com/InfiniTimeOrg/InfiniTime/pull/1869#issuecomment-1762923811 The patch in question: https://github.com/mark9064/InfiniTime/commit/d43759fcc817be8b1daaadc7bd02f5353be06e47 Feel free to pull the commit into your branch if you're happy with it :) Locally working well - to reproduce the issue on...

+1 on the reduced colours thought Can confirm refresh rate changes have applied properly, well done on figuring that out! I think it should actually be possible to inform LVGL...

I had a quick look: it seems that `LV_DISP_DEF_REFR_PERIOD` is used as a define to set the refresh period on all the LVGL tasks to 20ms. So I think what...

Probably just for always on as I suppose we still want responsive inputs etc while on. But I guess it depends on how it's implemented? It might even not be...