mark9064

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With #2133 this is integrated now and can be closed

Looking at LVGL main/master, they've replaced the scheduler with one that does have bounded execution time (provided timers/tasks are not being created or destroyed). Task priority has also been removed...

Even after changing the scheduler to a bounded time one locally I can still trigger lockups. So I think my original theory for the mechanism must be incorrect, there must...

Adding the colour code here LGTM I think we should integrate this while we're here: https://github.com/InfiniTimeOrg/InfiniTime/pull/1964#issuecomment-2923352824 should be a quick formula tweak (using floating point is fine IMO we have...

Change of mind from me: I completely missed the overall descriptions of the codes on the main table... oops For this what makes sense to me is Clear (1,2) Cloudy...