mark9064
mark9064
With #2133 this is integrated now and can be closed
Looking at LVGL main/master, they've replaced the scheduler with one that does have bounded execution time (provided timers/tasks are not being created or destroyed). Task priority has also been removed...
Even after changing the scheduler to a bounded time one locally I can still trigger lockups. So I think my original theory for the mechanism must be incorrect, there must...
Adding the colour code here LGTM I think we should integrate this while we're here: https://github.com/InfiniTimeOrg/InfiniTime/pull/1964#issuecomment-2923352824 should be a quick formula tweak (using floating point is fine IMO we have...
Change of mind from me: I completely missed the overall descriptions of the codes on the main table... oops For this what makes sense to me is Clear (1,2) Cloudy...