Marian Dziubiak
Marian Dziubiak
I don't really know how to read a memdump, but the stack trace info should be in the details in the event viewer (see https://www.youtube.com/watch?v=TK768PB0BGc)
I have the same issue with no audio device and found an issue https://github.com/mono/MonoGame/issues/1654 describing it. They've fixed it apparently, and it should work if you build MonoGame from source....
I cloned [mono/MonoGame](https://github.com/mono/MonoGame), built MonoGame.Framework.Windows/GL but neither seems to work for me.But you should give it a try. After building I simply copied them into the bin/Release of TrueCraft.Client. Note:...
@flibitijibibo I got DLLNotFoundException at first because I forgot about the native libs. ``` Exception Info: System.DllNotFoundException at SDL2.SDL.SDL_GetPlatform() at Microsoft.Xna.Framework.SDL2_FNAPlatform..cctor() Exception Info: System.TypeInitializationException at Microsoft.Xna.Framework.SDL2_FNAPlatform.ProgramInit() at Microsoft.Xna.Framework.FNAPlatform..cctor() Exception Info:...
Ok, just to be clear - is the `originAxes` array about the colored line going along the unit axis on origin point? So in the current behaviour the flat grid...
I got to compile your code and first thing I noticed was that the default behavior has changed  Which will be unexpected for the users. I'll let you figure...
If this is based on PRs then we can rename them even after merging. If it were based on commits that's a different story. We've generally tried to prefix PRs...
IMO it makes sense for the person merging PR to ensure it's categorized and named correctly.
From what I see this code was trying to set MaxWidth to be ActualWidth - 77. Not sure what would trigger the MaxWidth to cause clipping the width value (maybe...
I was running the game (Starbreach) with those changes to validate the allocations are reduced (using allocation tool in VS). Didn't mark the checkbox for the editor as I didn't...